Seekt Quick Guide: Hunts vs Games
Welcome to the Seekt Quick Guide series. In this episode, we are explaining the difference between hunts and games — two terms you will see throughout the app.
A hunt is your blueprint. It is the collection of items, clues, hints, point values, and settings that define what players will do. Think of it as the design — the thing you create once and can reuse as many times as you like. A hunt has no players, no teams, and no scores. It is just a plan.
A game is a live session created from a hunt. When you tap "Create Game," the app takes your hunt design and generates a unique join code and QR code. Players use that code to join. The game has its own teams, its own scores, its own timer, and its own submissions. Everything that happens during play — who joined, what they submitted, who won — belongs to the game, not the hunt.
This separation is what makes Seekt flexible. You design a hunt once, and you can run it as many games as you want. A school might run the same campus hunt every semester with different students. A company might run the same team-building hunt at each office location. A family might reuse a birthday hunt year after year with different guests. Each game is independent — different teams, different scores, different photos — but the hunt stays the same.
You can also duplicate a hunt if you want to create a variation. Change a few clues, adjust the points, swap some items, and you have a new hunt ready to go without starting from scratch.
Game data stays available for forty-eight hours after the game is created. After that, it is automatically cleaned up. But the hunt itself stays in your library indefinitely, ready for the next event.
The simplest way to think about it: a hunt is the recipe, a game is a meal. You write the recipe once and cook it as many times as you like.
That is "hunts versus games" in Seekt. For more, visit the seekt.ca website.